http://techteach.us/DD2015/SAshley/Labs/LAB21/lab21_SAshley_DD.html
For lab 21 we had to convert symbols into movie clip for an animated short clip. To do this, you simply click the object and control right click to convert it to a symbol then you change the type to a movie clip. Afterwards you select the entire drawing and separate the objects into different layers. To make the process easier first select, then right click and select distribute layers. You can start animating after setting it to 30seconds. This lab will be useful in creating animated advertisements for later on projects even for our careers.
Thursday, February 25, 2016
Wednesday, February 24, 2016
LAB 20
For lab 20 we had to convert what we had created as symbols to buttons. To create buttons you select the image and control right click on it. Then select the type as button and use an original name. To make them move you simply double click on the now button and the timeline will change to four options as up, over, down and hit. You first insert a keyframe to hit which is the last one and then you continue as you may prefer. This lab will be useful for later on animations to buttons we might want to include to our own website. The tricky part is on trying to not put so much movement but at the same time aiming to catch the public's eye.
http://techteach.us/DD2015/SAshley/Labs/LAB20/lab20_SAshley_DD.html
http://techteach.us/DD2015/SAshley/Labs/LAB20/lab20_SAshley_DD.html
Tuesday, February 23, 2016
Lab 16.5

For lab 16.5 we had to create different pencils using the vector flash tools. First I downloaded an original pencil png and imported it to my flash file. Then using the vector shapes I drew two pencils. I used the rectangular shape tool, and the circle tool. To include detail I curved the edges and added styles to it will give it a realistic sense. Afterwards I inserted it into an html document with its corresponding layout. The main purpose of this lab was to practice how to make symbols using the tools so we could easily put effort on them.
Friday, February 12, 2016
LAB 19
http://techteach.us/DD2015/SAshley/Labs/LAB19/Lab19_SAshley_DD.html
For lab 19 we had to create graphic symbols, these included three animals, three objects, three plants and a last one of our choice using Flash. Once we created the image using the vector shapes using right click we would convert it to a symbol, then set the type as graphic. This lab was very helpful because now we know how to create animations without having to duplicate any images. Instead we would just drag the labeled figure to the work space and it would automatically appear as many times as you wanted to. Also because the symbols go directly to the library and it shows a little graphic of it before you drag it in.
For lab 19 we had to create graphic symbols, these included three animals, three objects, three plants and a last one of our choice using Flash. Once we created the image using the vector shapes using right click we would convert it to a symbol, then set the type as graphic. This lab was very helpful because now we know how to create animations without having to duplicate any images. Instead we would just drag the labeled figure to the work space and it would automatically appear as many times as you wanted to. Also because the symbols go directly to the library and it shows a little graphic of it before you drag it in.
Wednesday, February 10, 2016
LAB 18
http://techteach.us/DD2015/SAshley/Labs/LAB18/LAB18_SAshley%20_DD.html
For lab 18 we had to create happy faces using flash and add animation to each one of them. We basically created a movie clip selecting the mouth, eyes and eyebrows as graphic symbols so that later on there was no need to duplicate any images. Afterwards we inserted keyframes to different areas and saved the swf file. The final step was to add the file to an html document with the corresponding layout using dreamweaver and upload it to the server.
For lab 18 we had to create happy faces using flash and add animation to each one of them. We basically created a movie clip selecting the mouth, eyes and eyebrows as graphic symbols so that later on there was no need to duplicate any images. Afterwards we inserted keyframes to different areas and saved the swf file. The final step was to add the file to an html document with the corresponding layout using dreamweaver and upload it to the server.
Friday, February 5, 2016
LAB 15
http://techteach.us/DD2015/SAshley/Labs/LAB15/LAB15.html
For lab 15 we had to basically practice the different types of navigation bars so we could apply them to our next project and have a variety of ways to arrange it. In my opinion the easiest is the dropdown menu. This because it was easy to just add a bunch of useful links without having to limit yourself. I included my home portfolio page, labs, projects and blog to the user could see how navigable the bars are.
For lab 15 we had to basically practice the different types of navigation bars so we could apply them to our next project and have a variety of ways to arrange it. In my opinion the easiest is the dropdown menu. This because it was easy to just add a bunch of useful links without having to limit yourself. I included my home portfolio page, labs, projects and blog to the user could see how navigable the bars are.
LAB 17
http://techteach.us/DD2015/SAshley/Labs/LAB17/LAB17_AshleyS_DD.html
For lab 17 we had to create a bouncing ball animation in flash then export the movies in 4 different speeds which were 15, 30 and 60fps. Then we inserted the 4 SWF files into a HTML document using dreamweaver. Afterwards we uploaded it to the server. For 17-2 we used the onion skin option and for 17-3 we added a tween to it. This lab will be useful for later projects because now we are more open to new options to express our creativity throughout animation skills.
For lab 17 we had to create a bouncing ball animation in flash then export the movies in 4 different speeds which were 15, 30 and 60fps. Then we inserted the 4 SWF files into a HTML document using dreamweaver. Afterwards we uploaded it to the server. For 17-2 we used the onion skin option and for 17-3 we added a tween to it. This lab will be useful for later projects because now we are more open to new options to express our creativity throughout animation skills.
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